// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "MoALiveLinkSourceFactory.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MOALIVELINK_MoALiveLinkSourceFactory_generated_h
#error "MoALiveLinkSourceFactory.generated.h already included, missing '#pragma once' in MoALiveLinkSourceFactory.h"
#endif
#define MOALIVELINK_MoALiveLinkSourceFactory_generated_h

#define FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_18_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUMoALiveLinkSourceFactory(); \
	friend struct Z_Construct_UClass_UMoALiveLinkSourceFactory_Statics; \
public: \
	DECLARE_CLASS(UMoALiveLinkSourceFactory, ULiveLinkSourceFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MoALiveLink"), NO_API) \
	DECLARE_SERIALIZER(UMoALiveLinkSourceFactory)


#define FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_18_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UMoALiveLinkSourceFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UMoALiveLinkSourceFactory(UMoALiveLinkSourceFactory&&); \
	UMoALiveLinkSourceFactory(const UMoALiveLinkSourceFactory&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMoALiveLinkSourceFactory); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMoALiveLinkSourceFactory); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMoALiveLinkSourceFactory) \
	NO_API virtual ~UMoALiveLinkSourceFactory();


#define FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_15_PROLOG
#define FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_18_INCLASS_NO_PURE_DECLS \
	FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> MOALIVELINK_API UClass* StaticClass<class UMoALiveLinkSourceFactory>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_Motion_Documents_Unreal_Projects_MoA_Plugin_5_5_Plugins_MoALiveLink_5_5_Source_MoALiveLink_Public_MoALiveLinkSourceFactory_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
